The various, randomised item pickups are plentiful, distinct and go a long way towards making each ‘run’ different in Risk of Rain 2. Perhaps the nature of the game’s design makes implementing a save feature impossible, but even with the end-point provided by the final boss, a suspend feature would certainly be appreciated. With no ‘suspend game’ feature, this led to most playthroughs being self-sabotaged around the one-to-two hour mark, at least in my experience. Hopoo Games added a much-needed final boss in the full release before that, the game would continue indefinitely until the enemies became too much to handle. You know the drill.) Except for unlockable characters, abilities and items, there’s no permanent progress-death means a full restart. After activating the teleporter and defeating the boss, players can advance to the next level and start the loop again in a new, mostly uninspired environment type. Somewhere in the level sits a teleporter that, when activated, spawns a powerful boss (typically a majorly beefed-up version of a regular enemy). In the grand tradition of roguelikes (roguelites? The difference still eludes me), Risk of Rain 2 puts players, either solo or with co-op buddies, in pre-designed, open-ended levels filled with enemies, treacherous terrain and opportunities to acquire power-boosting items. Likewise, the different playable characters-of which there are 10-are far more easily distinguished in 3D thanks to both their visual design, exciting abilities and control variances. So many of the mechanics, upgrades and character abilities carry over from the original to the sequel (with many, many more added), but where they felt somewhat theoretical in 2D, they achieve a real impact in 3D. Thinking back to the original game (which kept my PS Vita in action for longer than I care to admit), it now feels like a proof-of-concept. Still, now that the game is officially available in its full (albeit likely not final) ‘1.0’ form, I can say with complete confidence that the team at Hopoo Games has nailed the conversion. It goes without saying that 3D sequels to 2D games can be resounding successes-just look at Mario 64-but Hopoo Games isn’t Nintendo, it’s a three-person team with limited experience in game development. When it launched onto Early Access back in March 2019, Risk of Rain 2 attracted a fair bit of attention for the bold decision on the part of its developer, Hopoo Games, to translate the 2D stylings of the original Risk of Rain into 3D. Welcome to Risk of Rain 2, the game that drops you into the water, turns up the heat and watches as you boil to death-smiling the whole time. Even my movement-once a cautious jog-had ramped up into a barely-manageable, inhumanly fast sprint from place-to-place with multiple jumps and opportunities for flight. Enemies swarm around in overwhelming numbers, some flying, some tunneling up from the ground and some even appearing from thin air. Explosions, lasers and energy fields light up the environment in a (sometimes literal) fireworks show of chaos. ![]() Jump forward an hour, and the pleasantly warm opening minutes had heated up to a screaming hot, skin-peeling nightmare. It’s going to be like THAT is it?”, I say, cracking my knuckles in anticipation. These pitiful enemies were already pushovers with this upgrade, I was going to take them on with my eyes closed! But the enemies aren’t as easy as they were in previous minutes: they were becoming more plentiful, stronger and able to shrug off bullets as if they were little more than mildly sharp wood chippings. What does the first crate contain? A weapon upgrade: enemies now engulf their surroundings with fire upon death. A few ‘barely more than a nuisance’ encounters like that, and I can use said cash to open one of the supply crates that crashed alongside my escape pod and I. It explodes, leaving no trace except for an all-important cash reward. As suddenly as it appeared, the beastie is reduced to nothing thanks to a well-placed rifle shot or two. ![]() ”Nothing I can’t manage”, my inner monologue chimes in once again. Soon, a single, flaming head-monster approaches from the horizon. “This won’t be so bad”, I think to myself. After springing forth from my ship’s now-busted escape pod, taking those first few cautious steps into uncharted alien terrain and getting my bearings, I see… nothing. ![]() It’s with an abrupt crash that I make contact with Risk of Rain 2’s hostile alien planet. Reviews // 20th Aug 2020 - 3 years ago // By Jamie Davies Risk of Rain 2 Review
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